I know I keep coming back to this, but, humor me. I turn 41 today, and I am feeling retrospective.
Phantasy Star Online, an online multiplayer reboot of a favorite Sega franchise of mine from when I'd been a kid, came out for Dreamcast on January 29, 2001. Not much later, I was laid off from Business.com, after the company I'd been working for was bought out entirely by them. In the intervening months before I found my next job, I was miserable. I was married, but unhappily so, as you might expect. Without any capacity for joy, or being fully present as myself, my first wife and I were unable to truly connect; I was, essentially, not there at all. The first real clear signs that I would let my life fall apart and feel powerless to stop it showed themselves during that layoff period. I mostly sat around playing PSO, inventing character after character, story after story. I didn't look for work. Work looked for me.
There were plenty of class variants to choose from, but the character type that fascinated me most was, of course, the robotic girl — the RAcaseal. I made several, ultimately, including the protagonist of this tale. But the first of them was Sera, with her purple plated skirt. She was the first iteration of a character that would leave PSO's universe entirely, and grow into the original concept that I ultimately called Seranine. Though my Dreamcast, that first copy of PSO, and nearly all of the rest of my game collection was stolen out of a storage locker a few years ago, I had the VMUs until I dumped all of the rest of what I had on my tumblr friend, Liz.
This is an older story of mine. It can be found online at fanfiction.net, but even the date on that post is misleading; I'd taken the original post down to dissociate it from an online identity of mine that had been compromised by an ex, and then republished it as dubsyubsy. I published it earlier than January 8, 2011, though I can't remember exactly how much earlier. It's probably from somewhere near the time of the release of the X-Box and Gamecube versions of Phantasy Star Online, in late 2002 or early 2003.
Enjoy.
"Bluefull, huh. Funny section for a Ranger," said the Teleporter Security Agent.
"I am what I am," Catch replied.
The agent snorted. "A caseal with a sense of humor. What next?" he asked rhetorically. "You're clear," he said, pausing to examine her information one last time, "Miss... Catch."
"It's just 'Catch,'" she said tonelessly, disconnecting her link from his terminal, and moving on to the teleporter.
With only token resistance remaining on the area of Ragol's surface selected by Pioneer 1 for settlement, and the ruins secured and mostly void of hostile creatures, Pioneer 2 was back on a landing schedule at last. Both ships were designed to land once, then be taken apart and repurposed as the beginnings of the refugees' first city on Ragol. With the majority of Pioneer 1's parts scattered across the surface as useless scrap, Pioneer 2's operators knew that they'd have to ration very carefully.
Word of the loss of Pioneer 1 and all her passengers and crew had not yet been officially released, but there were few who clung hopefully to the government line that an investigation was still in progress. Rumors had spread, and most of the populace had accepted the fact that, at best, those friends and family who had gone ahead on the first ship were now dead.
Catch, an average-sized RAcaseal with a white chassis and blue and yellow details, was, like most casts, without family. And, like most casts, she had difficulty making friends. Nearly all casts, aboard Pioneer 2 or otherwise, were endowed with an artificial intelligence. While logic was, in relative terms, simple to impart, emotion proved far more elusive. Basic drives were applied as overriding parameters, to create the illusion of, for example, a forgiving nature, or obsession. The reality remained the same; most casts were able to apply or deactivate these pseudo-emotion parameters, as they deemed appropriate.
A much less common form of cast, though the original type, is one whose intelligence is not artificial in the purest sense. While it is uploaded and stored as any other data, this consciousness is taken from a previously organic being. Frowned upon by more religious elements of society as a form of hubris, this essentially offers the being a sort of immortality. Often, this doesn't last. Most of these casts end up destroying themselves, heedless of the advantages that a robotic body provides, longing only to truly touch, taste, smell, and feel again.
Catch is the former type. What the agent saw as a dry humor was simply the barest interpersonal reaction required by Catch's programming, neither accepting nor rejecting his comment, only acknowledging it. Advanced though her emotional algorithms were, they remained just that; algorithms. Attempts to define illogical behavior patterns as logical cascades of events. Most of the time, Catch left these social tools inactive. Her few attempts at truly social interaction led her quickly to the conclusion that her purposes were rarely served by such activity.
Presently, her purpose was another routine sweep of the ancient ruins beneath the more recent ruins of Pioneer 1.
When Pioneer 1 exploded, the force shook more than Ragol's surface. Pioneer 2, in a close orbit, was rocked by shockwaves. Its modular design strained the monstrous cast that held the ships together, and portions of the ship actually broke away from the central core. While each collection of ships that broke away was self-sufficient, it made communication across all of Pioneer 2 more difficult.
The first piece to break away from the Dreamcast, or "DC," was a relatively small cube-shaped collection of ships, which came to be called the Cube. A larger, more rectangular group of ships broke away a few hours later, and came to be known as the Box. Their varying sizes and power ultimately caused these three collections to orbit the planet at different speeds, making collaboration between their populations, civilian or otherwise, nearly impossible.
Fortunately, for Hunters on the Cube and the Box, this separation meant an increase in work. Though the planet's surface, at least in the area the Pioneer settlement defined, was mostly vacant, a few stray altered beasts, malfunctioning mining robots, and other such hostile elements posed a sporadic threat. With the accidental independence from the DC gained by the Box and the Cube when Pioneer 2 was split in three, responsibility for assuring safety within the regions to be settled by each part of Pioneer 2, and for ensuring that an area of appropriate size was available for the ship when dismantled, was now shouldered by three practically independent governing bodies.
Unfortunately for the rest of the Box and the Cube's population, the breaking points with the bulk of Pioneer 2 contained critical areas. The Cube went for nearly a month without air pressure or temperature controls, though the government luckily managed to quickly arrange jury-rigged airtight seals that held long enough to get most of the population into environmental suits. The Box lost its medical center and all staff who were on-site at the time of the split. This left its new medical center woefully understaffed.
While the major ships represented by the DC had sufficient population to stick to the same three Hunter subclasses for the same three major Hunter classes, officials on the Cube and the Box, short on resources, elected to let some of the previously restricted Hunter subclasses in on the action. Waves of RAmarls, HUcaseals, and even FOmars were suddenly not only useful, but sought-after.
When the Central Dome of Pioneer 1, reconfigured to be an administrative building, exploded, the resultant panic on Pioneer 2 was difficult to deal with. In time, it became easier, as missions to regain control of the surface took on a routine air. Eventually, with the area comprising the Pioneer settlement controlled again by the colonists, a question that had been avoided with relative ease throughout the battle to win back the land was bubbling back up to the surface.
Where were the bodies?
In the early stages of arrival, as territorial progress continued, friends and relatives of those who manned Pioneer 1 grew increasingly agitated, at turns hoping for news, or glad that the struggle was continuing, allowing them to imagine an impending reunion or some other happy ending. Now that rumors had spread that the ruins had been won, the buzzing grew louder every day.
Throughout the struggle, it had gone without saying that Pioneer 1's crew and passengers would turn up in one way or another. Either their bodies would be found, or, as Pioneer 2's few optimists suggested, they would be holed up somewhere, perhaps surviving without the benefit of Pioneer 1's shelters, or as prisoners of the evil that was surely guiding the hostility of Ragol's denizens. With the ruins cleared, and even more dangerous areas of the forests and caves coming under greater control with each passing day, people became puzzled at best.
As such, part of the job description for the routine patrols of controlled areas was, in relatively small type, to investigate any leads that could point the way to the optimistically labeled "survivors" of Pioneer 1. The closest anyone had come was the recovery of Red Ring Rico's eponymous bracelet, flung with its owner's lifeless body from the crippled husk of the monster, dubbed "Dark Falz," at the heart of the ruins. This suggested something extremely unpleasant.
After having laid waste to hordes of dark enemies, some Hunters came to the sickening realization that it was entirely possible that those faceless horrors were in fact the crew and passengers of Pioneer 1, transformed somehow into representations of Dark Falz's spirit. This theory was proposed, through the Hunters' Guild, to the government of Pioneer 2 before the ship was divided. Without any evidence to back the theory up, the Principal did his best to keep it quiet. While situation wasn't ideal, the timing of the division of Pioneer 2 was a fortuitous coincidence, as it effectively restricted ever-wilder rumor versions of the theory to the DC ships.
Hunters were asked to re-investigate Ragol, especially the ruins, for any evidence that could support the transformation theory. Prior to the appearance of Rico's body and bracelet, the only thing suggesting that Pioneer 1's crew had even penetrated the ruins was the abundance of supply boxes scattered throughout the structure. While it struck some as odd that the lumbering hulks, which invariably struck directly in melee, would sometimes drop extremely rare and valuable canes, rifles, and even technique disks, this was easily dismissed as a mass coincidence. With dimenians in thankfully short supply, there were no subjects to study. It was posited that the monsters killed the colonists, and simply carried their possessions as primitive trophies. Without evidence to the contrary, this seemed to be a more rational theory than the transformation concept, absent remains notwithstanding.
As Catch entered another abandoned chamber in the ruins, her CPU continued to spin over the possible fates of Pioneer 1's crew and passengers. Reviewing the footage from the epic battle with Dark Falz, she stopped to consider the details of the sudden reappearance of Rico's body. The body had been ejected from Dark Falz as it collapsed, shortly before it, like the dimenians and other hostiles on Ragol, simply dissolved into a puddle of jelly. This suggested, Catch realized, that if the colonists were somehow taken over by Dark Falz, it might have been a process of envelopment rather than one of transformation. Tests on the gelatinous matter that remained when a Ragolian hostile was destroyed revealed high concentrations of dangerously corrosive acids. If the colonists were in fact encased in the dimenian husks, their bodies would have, in all likelihood, simply dissolved along with their shell.
Her revelation was transmitted to the Hunters' Guild and logged, like the rest of her thoughts. She briefly considered marking it "important," so that it would be examined rather than simply logged, but instead opted to search for evidence to support her extension of the current theory before pushing to get any Hunters to change their mission parameters.
Nobody had ever considered capturing one of the vicious, mindless residents of the ruins. Often, it was difficult to simply survive an encounter with one. In order to support her envelopment theory, Catch surmised, she'd have to find a way to essentially skin one of the dark monsters alive. Somehow, the inside would have to be exposed in a way that did not fatally wound the creature. She decided that her Photon Launcher's paralyzing extra attack would be the best option. An ice trap was out of the question, because the ice casing would prevent her from operating on the frozen body within. The Photon Launcher wouldn't give her much time, but with the creature unable to strike, she calculated she would likely have just enough of a window to draw a brand and cut off a single extremity, exposing the inside of the creature without killing it. If she saw red anywhere in the roiling purple, she'd be assured that she was onto something.
Now, there was the matter of actually finding a dimenian.
She drew its attention to her position near the door with a few stray shots from her lockgun. As the dimenian lumbered towards her with ever-increasing momentum, mindlessly driven to destroy the intruder, she put the lockgun away and drew the massive Photon Launcher. Catch steadied herself to counterbalance the heavy kick of the slow-firing weapon.
Catch opened fire on the dimenian just as it came into the Photon Launcher's range. Its penetrating shots barely phased the creature. It jerked with each impact, but its pace was barely altered. A living thing might have cursed in such a situation, but as the dimenian entered no-quarter range, Catch mechanically let the Photon Launcher fall back over her right shoulder, where she had mounted it. Before it hit the ground, she drew her brand, and activated it as she brought it up to meet the dimenian's downward-swinging right arm.
Her servos whined in protest as the brand locked with the dimenian's arm. Sparks flew from where her brand met the dimenian's bladed arm. They flew from her feet as she was pushed back across the floor by the dimenian's brute strength. Every motor in her body was dedicated to the defensive stance she had been forced into. Her legs were wide apart, her feet firmly planted, and she leaned into her bent left leg to absorb the pressure put on by the dimenian. Sparks began to fly from her left shoulder as motors reached their load limit and failed. As the dimenian moved to stab her with its left arm, she was forced to improvise.
A damage trap dropped from Catch's back. She spun down and to her left, letting the dimenian's right arm finish its swing. This unbalanced the dimenian, which stopped its stabbing left arm and flung it out to its side to keep itself upright. As the creature brought its right arm back up and began a sideswiping motion, Catch, still whirling, drew her lockgun with her left hand and fired at the trap, detonating it. The dimenian was again thrown off-balance, and Catch used the momentum from her spinning motion and the dimenian's initial strike to bring the brand down hard on its upper right arm.
Her swing uninterrupted, Catch was certain that she had missed the mark. She came down hard on her right foot, with her back to the dimenian, her left knee on the ground, and her right thigh pressed against her chest. To keep herself from falling over altogether, she opened her sword hand, slamming the brand's handle into the ground beneath her palm. Her left arm dangled beside her, the hand still clutching the lockgun. And then she saw the dimenian's severed right blade arm, at two-thirds of its length from the shoulder, land just behind her.
The brand flickered and went out, the impact with the ground rendering it inoperable. Catch rose quickly, shifted the lockgun to her right hand, her left arm now useless, and trained it on the stunned dimenian. Streams of red and purple fluid dripped from its partially cauterized wound.
Catch leapt backwards through the door as the dimenian stumbled towards her, lunging with its left arm aimed at her chest. She braced herself for the struggle to break free from the blade, which was certain to impale her. Instead, as the tip of its bladed arm crossed the threshold, the creature cried out with greater volume than any dimenian had ever produced. Its momentum too great to stop, the dimenian shrieked and twisted in midair as it found itself thrown outside its room by its own off-balance rush. Catch watched dispassionately as the chitinous surface seemed to age a hundred years in a fraction of a beat.
As the dimenian's body struck the ground, its torso in the hallway, its legs still in the room, its shell cracked and shattered. Billions of minute purple crystals poured out of the maze of cracks in the dimenian's carapace. Whole pieces of its armored exoskeleton disintegrated, and the purple crystals grew finer and finer until they seemed to disappear entirely. Pale white skin began to break through the mass of purple and black dust.
The creature inside lifted its torso off the ground with its left arm, its eyes glowing, and howled as the last of the dimenian torso disintegrated. It pulled itself further into the hallway. The dimenian's legs underwent the same transformation, seemingly losing all moisture, then all substance. Left behind was a pale, hairless, naked female form that slowly curled into a ball around its partially severed right arm, and then lay motionless.
Determining that the threat had passed, Catch retrieved her Photon Launcher, and collected surface samples from where the dimenian form had disintegrated. Then she snapped open a telepipe, picked the woman up, and stepped through the portal to Pioneer 2.
Dr. Reya Abbingham, one of the Box's few surviving medical doctors, was the first thing that Julie-Anne Valentine, the first known being to be freed from a dimenian shell, had seen with her own eyes in some time.
It had been nearly one month since her unwilling battle with Catch, and she had been, for most of that time, only able to distinguish brightness levels and colors. While Reya's voice was familiar to her, after hundreds of beats of careful explanation of the physiological changes she had undergone when taken over by the dimenian, Julie had not been able to see her clearly until now.
The second thing she examined was her cybernetic right hand. The bionic prosthetic extended halfway up her forearm, replacing the part of her body that had been cut off when Catch sliced through the dimenian's upper arm.
"You were fortunate that the photon blade cut so cleanly," Reya said, taking a seat beside Julie's bed, facing her. "It made replacing your hand a relatively simple operation."
Julie offered a thin, forced smile. Her pale skin was still smooth and hairless over most of her body, though her scalp showed signs of impending hair growth. She was still emaciated, in spite of the constant intravenous flow of nutrients she had been supplied with since Catch had first brought her onto the Box. She had regained much of her strength and form, but her lengthy encapsulation had left her wiry and thin, seemingly unable to gain much weight.
"I've got a video conference with Principal Tyrell that's set to start in about 30 beats, when our collections are within range of each other, but I can keep you company until then. How are we feeling today, better?" Reya asked.
"Sure," Julie replied, her gaze returning to the foot of her bed and losing focus again. The awkward silence that followed left the room with Reya.
"You may be wondering why, with the relative abundance of enemy body parts we retrieved and turned into weapons using the Montague process, this envelopment was not discovered sooner," Reya continued, nearly two hundred beats into her debriefing of Principal Tyrell. The 250-beat window of signal clarity between the DC and the Box would not last much longer, but she was nearing the end of her report.
"Go on," Tyrell said.
"From the seventeen additional colonists that have been captured as dimenian creatures and excised in the ruins since Catch's encounter with the dimenian Ms. Valentine, we can see that the dramatic variance in form accounts for the equally varied size of the colonists who were caught in the energy wave. As you can see," she said, indicating an overlay showing a humanoid form and a dimenian form, "the dimenian casing is substantially larger than the human or newman inside. Ms. Valentine's arm was severed cleanly through the ulna, which corresponded to what would have been the humerus of the dimenian, were it an endoskeletal creature."
"Notice that not all encapsulations are so directly laid out as the basic dimenians," Reya went on, indicating a new slide that showed an infant and a young child. "These gunner dimenians encased infants, while the delsabers held young children. Notice that in neither case do the limbs of the encased being correlate in any way to the limbs of the dimenian shell."
"Mm-hmm," Tyrell grunted. "And the chaos bringers and chaos sorcerers?"
"Chaos bringers were a combination of the dimenian energy and some of the livestock aboard Pioneer 1. The bulk of the humanoid portion is dimenian. As you can see, the animal inside was held at an angle that forced it to essentially look upwards through the top of the chaos bringer's head. The sorcerers appear to have been made from some of the more gifted Forces on Pioneer 1, whose magical energy was not fully contained by the dimenian envelopment process."
"Help me to understand this, Dr. Abbingham," Tyrell said. "You're saying that the explosion that caused Pioneer 1 to lose contact with us was not only a physical event, but also a metaphysical one?"
"Yes."
"And during this event, in your words, 'living or sentient things from Pioneer 1 within range of the explosion were effectively possessed' by a 'wave of dimenian energy' that then..." he paused, "'manifested itself physically as an exoskeleton' which... 'bent their wills' to those of an unknown master, which we presume to be this 'Dark Falz'?"
"Correct," came Reya's instant reply.
"Ms. Valentine's reappearance reveals several aspects of the nature of Dark Falz and the dark, or 'dimenian,' energy that were previously unknown," Reya continued. "Perhaps most interesting was the reason why none of the creatures overtaken by Dark Falz's spirit were ever known to leave the chambers in which they appeared. The power that binds the colonists' forms to their dimenian husks appears to be directly tied to the space in which the envelopment took place. In spite of however much the colonist inside a dimenian wants to leave a room, the husk will not allow it. Once removed from the space that conducted Dark Falz's spiritual energy," she continued, indicating the video sequence from Catch's meeting with Valentine's dimenian form, "the dimenian husk loses integrity and is sloughed off."
"That is interesting, doctor," Tyrell interjected, "but I need you to clarify something implied earlier."
"Of course," Reya replied.
"Do you mean to tell me that all of the people from Pioneer 1 who were... enveloped by this wave of energy from Dark Falz, who subsequently unwillingly engaged our investigators are, in absolute terms, dead?"
Reya paused. "Yes. If the dimenian shell is damaged beyond a certain point, it collapses on itself and is quickly dissolved by the highly acidic fluids inside. The few colonists that remain in the ruins as dimenians can be saved with a concerted effort to lure them to a doorway and then expel them from the room in which they -" she continued, but Principal Tyrell had already stopped listening. As she finished sharing the rest of her findings, he pondered his situation with growing dread. He was now faced with the task of telling thousands of people that the investigation he had ordered had led directly to the deaths of nearly everyone aboard Pioneer 1. More than that, he was left with a sinking feeling that it was his own dead daughter's insatiable curiosity that had started it all.
Catch, like other stories I'd been writing, dealt with issues of a good spirit trapped inside a bad body, compelled to act in ways that did not feel right or natural. It also, through the persona of Catch, herself, shows a kind of bitter gratitude for the robotic shell that ultimately saves Julie-Anne Valentine. As for Julie-Anne, though I'd thought at the time that Catch was the analog for myself, I would now say that Catch is the analog for the Jason Construct, while Julie-Anne is the analog for Seranine. One protects and ultimately helps free the other, who is then left to be, in many ways, born again, or reset, physically. Julie-Anne also has to lose a part of herself, which is replaced with a manufactured substitute, in order to be fully freed from her former monstrous body.
Even the character name, Catch, was derived from the programming work I was doing. She's an exception-handler, an error correction routine.
I thought it was interesting that I built the story atop Sega's original story, in which Red Ring Rico, the Principal's daughter, was the one whose curiosity "started it all," though I doubt the original canon game story was ever intentionally about a transgender experience. I had just unconsciously adapted it to be so. In trying to live up to her high family expectations, she is destroyed, only at the last freed from the horror of the body she was trapped in. But her death is a kind of martyrdom, because while it was preceded by the unwitting mass murder of Pioneer 1's colonists by their own people, the colonists and Hunters of Pioneer 2, her death was the first inkling anyone could have that perhaps all of those other beings, which had been regarded as monsters that needed to be put down, were actually loved ones. That in their rush to destroy what they feared and did not understand, the colonists of Pioneer 2 brought their own greatest grief upon themselves. In this conceit, their savior, the one who stops them from killing off every last one, is still another kind of constructed girl, Catch, herself.
I will have to dig through my old sketches to see if I can find some of my earlier original characters and story ideas. I vaguely recall writing more male characters when I was much younger, but by the time I'd hit puberty, I lost all interest in exploring male anything in my own fiction. Everything became variations of women being freed, or freeing themselves, from bodies and roles and expectations that had been laid upon them, often by forces far greater than them.
This is going to be literally the nerdiest blog post you've ever seen me write. And I say that knowing that I've already published one about Kindred and League of Legends, and another about World of Warcraft. Sort of. Even then, both of those tied into LGBT identity politics, and this is no different. But it's much more personal.
This is another one of those instances where I look back on a behavior of mine from Before (in this case, storytelling and acting), and re-analyze it in the new light of my most authentic self. It's not that I think any of the specifics of these stories are universally interesting (though I do like them), but more that it occurs to me that if I was doing this, then it's not unreasonable to suggest that perhaps other trans women have (or had) been doing this, too. That somewhere along the way, they figured themselves out, and looked back, like I did, and asked themselves, "how could I have not known?"
More importantly, because of that, I want to share this kind of content so that other trans women who are, today, the way I was Before, can have their awareness sparked. Maybe this can be to them what shaving my legs was to me — that last "a-HA" of realization, that final comprehension of the truth. So, read on, and see if any of this resonates with you. If you get bored and quit along the way, I don't mind. But I still have to share this. Because if I'd found a blog post like this five years ago, I could have probably spared myself a lot of misery.
I started playing Champions Online years ago. Before that, I played City of Heroes and City of Villains. I've basically been playing some form of superhero MMO off and on for about 15 years. Before that, when I was a little girl whom everyone thought was a little boy, I played the Marvel Super Heroes Role-Playing Game with my friends. I don't remember exactly when I switched to writing predominantly female characters, but I do know that it was fairly early on in my life that I realized I felt more natural and at ease playing them. Before that, I pretended I was Superman, or Spider-man, or whatever other superhero I could pretend to be without being shamed.
But the most recent iteration was Champions Online, and, as was always the case in my MMORPG gaming, even back to Ultima Online, nearly every character I invented and role-played as was a girl. Especially when I was able to play with strangers — people who'd never seen my face or heard my voice. You can see a little bit of gameplay footage from Champions Online in my transperson video.
With Lilly Wachowski being outed the other day, it occurred to me that The Matrix, and everything it spawned, could no longer be interpreted as a story that might have some transgender metaphors, being the brainchild of a trans woman and her cisgender male brother. It had to be interpreted as a story that was transgender metaphors, because it was the product of two at-the-time closeted trans women who were storytellers.
The Matrix was a product of two siblings who knew a truth about reality — that they were women — and also knew that they could never tell that truth directly without facing massive negative repercussions. It was the product of two trans women who saw a world around them that was a vast and empty and lifeless wasteland, that was filled with zombies who were stuck in a fantasy, because people valued The System over each other, and feared anything outside of their constructed cultural understanding. It was the product of two storytellers, and storytellers ultimately tell us stories only about themselves.
As an aside, this is an extremely important point to remember, and it's why representation in media matters so much. The reason the creation of The Silence of the Lambs was a tragedy is because it is cisgender horror fantasy about transgender people. When we have a TV show or movie with a white cisgender straight guy for the villain, nobody gives a shit. It has no impact on cis/het straight white males in broader culture, because for every villain like that, there are 20 heroes, and thousands of ordinary "good people" characters who all look basically the same. Even when they try to tell the story of a cis/het straight white male as the bad guy, they make him the sympathetic hero of the entire thing.
Stories are reflections of their authors.
I remembered a particularly brutal sequence from one of the shorts in The Animatrix. I wrote a post about it that I shared on my Public Figure Facebook Page, and my tumblr as well. It exploded, becoming by far my single most popular original post on the site, with over 2,000 notes in its first couple days. From that one observation, I started feeling the pressure of this stream of realizations washing over me, as one metaphor after another suggested itself for nearly every aspect of the entire franchise.
While I'm sure it is not a new idea that these movies must be, at least to some extent, metaphors for trans existence, I've been deliberately avoiding looking into other people's theories about the property until I've developed my own. I'd hate to squash any of my own interpretations before they were ever formed. I've been taking notes and writing about it, and will share my thoughts soon. (Update: I shared them.)
But first, back to Champions Online. Because while I was thinking about The Matrix being the product of trans women who were storytellers, it occurred to me that some of the stories I'd written about characters I'd created, back in my superhero MMO, were also most likely laden with trans metaphors. That, like my 2002 song under a bad star, which predated my realizing I was a girl by about 12 years, I had probably known all along, on some level, and just not been consciously aware. I was curious to see what sorts of hints I'd tried dropping to myself, so I went back through them to see what I'd find.
They are presented in the order they were written, although some are adaptations of older favorite original characters
from City of Heroes. I've already taken my name from these stories. Now it's time to see what that name came from. It's time to see what I was trying to say with these stories, and these characters; to myself, and to anyone who would read them.
Sugarcoat
With a reportedly unlimited and uncontrolled innate capacity to reduce the temperature in her immediate area, this young girl was delivered to the laboratory of Dr. Elisabeth Hanson, the famed geneticist, by a MARS team requisitioned for that purpose. It quickly became apparent that not only was the girl unaffected by her own abilities, but that Dr. Hanson would not have time to help her in any way unless they were subdued.
A few quick contacts resulted in the rapid prototyping of a form-fitted suit that counteracts much of its wearer's powers in scale, though not in type. After donning it, though still refusing to give her real name, she agreed to assist Dr. Hanson in whatever way she could while the Doctor, in turn, studied her closely in hopes of helping her learn to control her powers on her own. It wasn't long before Dr. Hanson took to calling the nameless girl "Sugarcoat," in reference to both her saccharin wit, and the faint dusting of frost perpetually gracing her exposed features.
Sugarcoat was originally a tanky kind of character, back in CoH. I remember the idea around her then being that she was cold and distant and unreachable, but that she still wanted to help; she just also refused to fight. Playing to the game's "taunt" mechanics, her story concept had been that she basically made fun of enemies until they tried to kill her, so that her team could take them out. She did almost no damage, but was also almost impossible to actually kill. And yet, she could never really get close to anyone, either.
That older metaphor is plainer, to me, for my unrealized transness of Before. This newer one puts more emphasis on the dampening suit, also a fixture of the original concept. But it builds beyond that, to a girl who won't give her name. A girl who refuses to divulge it, because she knows that names have power. A girl whose existence is perceived as a natural threat to those around her, though she's just being who she is, and has no desire to harm anyone. A girl whose body must be put in check, because she might do some damage to society, just by being free and living in it. This is the story of a society that would rather change an uncommon kind of girl to make her what society wants, than even think about how to change society to make it work better for every kind of girl.
Today, I'd call this internalized transphobia. It was The Jason Construct pointing out that, if I were to acknowledge who I was and honor myself, I'd have to go to doctors in order to be made into something suitable to be around the general public. That my body as it was, and as it largely still is, to be honest, would be seen as something grotesque, and terrifying. This was me trying to talk myself out of being myself.
Seranine
12-year-old Sarah Logan has no idea that she died nearly 20 years ago. While walking home from school on a day like any other, she was struck by a drunk driver, whisked away to a hospital by ambulance, and pronounced brain dead upon arrival. Agents of a small biotech firm who happened to be on site managed to convince the hospital director to sell her body to them for research. The hospital director reluctantly covered up the loss with the girl's parents and quietly resigned immediately thereafter.
Once in the biotech company's lab, detailed scans of her physical attributes were meticulously recorded before her brain was removed. Then, as part of a revolutionary procedure that was outlawed in the United States almost as soon as it had been announced, Sarah's consciousness was digitised and preserved on disk. The legislation outlawing the practise cited ethics concerns, as any practical application of the technology practically demanded the brain of a child in order to ensure adjustment and acceptance of a new reality. Earlier experiments using adult brains were uniform failures, and always for the same reason -- they missed what they knew as "life." Once the law was enacted, the data that was all that was left of Sarah Logan vanished along with the company that had preserved her.
Safely disguised under new ownership, former employees of the defunct biotech firm secretly revived the project, and her brain image formed the basis of a powerful new AI. Publically, the company that now owned her brain image declared the "code" to be proprietary and has thus far been able to keep the truth hidden.
The AI was placed into a unique prototype android body, a multipurpose heavy-duty chassis capable of withstanding extreme conditions ranging from severe heat or cold to direct fire from small arms. Ninth in the Sentient Extensible Reconfigurable Android series, this model is currently on loan to UNTIL.
Oooooookay, this one is pretty straightforward, too. A girl whose development was halted, whose life literally stopped, more than 20 years ago; a girl who doesn't know that that's what really happened. A girl who isn't exactly dead, but isn't exactly alive, either. A girl who can't grow up, because her mind is stuck in a mechanical shell. A mechanical shell that can take tremendous punishment, but that is ultimately not really who she is, or ever was.
Alkaline
My name is Kali Bastille. In my family, for generations, the women have trained for a difficult and noble task. It often destroys us, one way or another. We are taught how to devour the essence of demons, to hold it within ourselves, and to neutralise it with our own magicks and natural abilities. This restores balance to the universe. Some of us don't make it through training. Others go on to convert thousands of demons in their lives before finally succumbing to the terrible toll it takes on our minds and bodies. But never before has a demon escaped one of us after it had been caught.
This is my great shame, and I know not if I can press on with my duty. Even should I find the demon Zhara and catch her once more, can I ever be sure of my capacity to imprison demons again? I have very little on which to go in order to track her down. All I keep seeing in my mind's eye is a pair of letters, always in the same order -- "N" and "V" -- but what meaning they have, I cannot guess.
This crisis of confidence has shaken my faith in myself and in my family's role in the workings of our reality. I find I often now wonder if the powers I possess are truly my own. More frightening is the prospect that perhaps even the actions I take are not my own, either. With every battle, I can feel my hold on my own demons slipping; yet I continue to fight, and continue to hope that that is the right choice.
This is one I had not remembered. The woman whose body was a literal prison. The woman whose name was literally the same as the name of a state prison of France.
The woman who let a demon escape her body, and felt like a failure for letting it out. Who had envy for that demon's freedom, but didn't understand that it was envy because she came at the puzzle from the wrong approach (initials instead of phonetics). Who questioned whether she was keeping Zhara (which is phonetically variant on Sera, I am realizing) prisoner for a truly just reason. Who questioned whether Zhara was a demon at all, or only a demon because she had been raised to believe that that's what Zhara was. Who questioned why it was her job to keep the demon hidden inside herself.
This is the kind of shit that has me shaking my head. I wrote this. I made this up years before I consciously realized I was a girl. Looking back through older works of mine, be they songs or stories, I am certain that on some level, I always knew.
Burn Unit
A national celebrity for his pioneering work in nanomachine-driven organ and tissue replacement, Dr. Bernard Ward was the Mercy Chief of Surgery by day, and relentless tinker in his private lab by night. An unexplained firestorm in that very lab one evening spelled the end of his rockstar lifestyle, and nearly the end of his very life. His assistant, Dr. Bernadette Ng, told Police that she had come to check in on Dr. Ward as she did every Saturday evening, when she thought she smelled smoke, rushed to the lab, keyed her entry code, and promptly set off a backdraft.
By the time Dr. Ng was recovered enough from her own injuries, the window for most thoroughly healing Dr. Ward's grievous wounds had closed, leaving him an invalid following the amputation of all of his limbs in order to save his life. He emerged from a coma some nine months after the fire, was fitted with advanced cybernetic prosthetics, and given a medical leave of absence to recover emotionally from the trauma he had suffered. He refused cosmetic surgery, his lipless yellow grin unsettling the few friends he had left until they all disappeared. Even Dr. Ng finally stopped coming by, belittled by Dr. Ward every visit, and too busy with her own new job as the Burn Unit Chief to suffer it for long.
Dr. Ward felt he had been betrayed by everyone in the world; that in the end, fire was the only constant. He became obsessed with mastering his long-time foe, controlling its every movement and change of state. Though a brief stint as a supervillain with his "Burn Unit" rig ended with him jailed and having a long chat with Defender, who had brought him in, he ultimately decided to use his powers for good... mostly. Some wounded part of him still delights in the pain that fire can cause others, and he views his role as a "superhero" as an official sanction to set fire to anyone he sees fit.
He mocks the Hippocratic oath, and now has his own new motto: "first, do some harm."
Here is one of my rare attempts at constructing a male character. Some of my past secondary misogyny shows itself, here. I interpret that now, in hindsight, as basically simple jealousy. Cis women were free to be women, but I was not, and never truly would be.
So, I imagined a version of myself as a grossly disfigured man who was miserable; a grotesque and mechanical figure, a man who couldn't accept affection or give empathy. Angry at the world, setting everything around him on fire. Trying to do the right thing, because that's what the system demands, but knowing that, on some level, he can never live up to it. That he never could, all because of some accident of his life.
Kizami Shoga
I was once ninja, an assassin, trained nearly from birth and brought up in an ancient and powerful clan. My weapons were what you might expect; shuriken, thrown knives and stars; katana, a popular Japanese-style longsword; and of course, stealth and cunning, and all that that entails. As a female, my assignments often differed from those of my fellows, but in combat, in loyalty, in character, we were all of one cloth.
Yet in truth, I had one higher loyalty. To my older biological brother, ani-ue I called him. On one of those rare assignments where we were able to work together, it was my own careless sword stroke that took his life, my own bloodthirsty blade that stole him away from me. I swore then and there that it would be the last careless act I would make.
I faked my own death so that the clan would not pursue me. I took on the fanciful and false name by which I am now known. And I abandoned earthly weapons for another brand of armament, one far more precise in its targets, no matter how heated or hectic the battle. Time was, I only used the shadows. Now I cast them as well.
While studying their use, I began to loathe who and what I was. I gave up my original plan of being an assassin-for-hire in my adopted home of Vibora Bay, and instead swore a second private oath -- that my skills would be used to save more lives than I had taken, and would take by necessity along the way. Those scales may take more than a single lifetime to balance.
Better get busy.
Kizami was a little harder for me to puzzle out, at first, but now I think I've got it. I view her old life, the assassin, using earthly weapons, as being representative of my attempts to live the life people wanted me to live. To be who I thought people wanted me to be. But on some level, I knew that if I did that, eventually I would hurt those closest to me, just as an accident of trying. And yet even as she acknowledges that she is different from her clan in gender, she also understands that they are essentially all the same.
She fakes her own death, undergoing a transformation of identity, and invents a new name for herself. She does this to hide from her own family, whom she knows will never accept her. She commits herself to training in the use of psionic blades, which can only ever harm their intended targets. She abandons physical weapons for mental ones. She gives up hard power for soft.
But then something curious happens. She realizes, like I did after a little while, that she still had all of this harm she had done in her past life, when she was not herself, that she had to own. I... would not have been able to really understand this if I'd re-read it right after realizing and coming out. But because I've had some confrontations with people from my past since then, and faced my mistakes and owned up to the harm I'd caused, this makes sense to me. It's eerie that I knew it would be like that.
ARGENT Presents Silver Belle
At the forefront of ARGENT's international PR blitz stands the Silver Belle IP, a corporate-sponsored "super hero" that will keep the public distracted from their shadier goings-on. For years, the Silver Belle concept was a pipe dream, a role without an actor. True to form, ARGENT took matters into their own hands to produce that actor by arranging the death of the troublesome, family-oriented Susan Welles, their top tinker and inventor for decades.
When she announced her retirement, ARGENT had her vehicle sabotaged so that during the family's move to a more rural part of Michigan, the brakes failed. The car left the freeway and struck a tree dead-centre at nearly 80 mph. With her husband's airbag failing to deploy, and the dogs flung through the front windshield on impact, dying on the scene, Dr. Welles went from a happily married retiree to a widow who was paralyzed from the neck down. Alone.
Another woman trapped in a body that does not make sense, at the whim of a system bigger than she can fight. An older woman, as well, one who had lived a full life and was ready to enjoy the rest of it, before realizing that now it would never end, and it would never be her own. Using the Champions universe version of a Greedy Megacorp™, ARGENT, I was also showing my disdain for the manufactured face of our society.
Gunshy
"I don't know, Ms. Stock. And you said this is your design? Nobody gave you this, a boyfriend, perhaps?"
Ignoring
the implication was usually best in conversations like this, Brandy
reminded herself. "No, sir. It's my own work, based on the thesis I
did at VBU."
"You know," the Director continued,
seemingly oblivious, "times being what they are, the real problem here
isn't the quality of engineering that I'm sure your... Portable...
Integrated..." He shuffled papers.
"Holographic Overlay Targeting and Portable Integrated Nanomunitions Kit, sir."
"Yes,
yes. I'm sure it's quite a package, but the real issue here is field
testing. We simply cannot sell something to the United States military
on the basis of an untested pipe dream, or even something that works
wonderfully in a controlled setting. You understand."
She hesitated, unsure if the conversation was over for him. May as well ask, she thought. "Well. I could test it, sir."
"Hmm?
You?" He laughed. At first just a little. Then, when he tried to
stop, he laughed harder. "Why, Ms. Stock, I understand that you
positively loathe firearms, and cringe at the very sound of them in
use!" Again, the laughter, punctuated with wheezing fits of coughing.
With
the closest thing to calm she could muster, Brandy rolled her plans
back up, and began placing them carefully into her drafting tube again. You were ready for this kind of reaction, she reminded herself.
Still
laughing at his own joke, the Director fueled the fire. "A superhero!
Who craps herself... at the...! Ahaha! They could call you 'Gunshy!'"
he announced with glee.
"Yes sir, I suppose
they could," she replied. "Here is my resignation, sir. Thank you for
seeing me today." She turned and started out of his office, first
walking, then finally pulling her heels off and running full tilt with
tears streaming down her cheeks.
Let's just...
revel for a moment, shall we, in the fact that not only did I make up
yet another world-class STEM woman to role-play, but that I had her
design a system for which the acronym was H.O.T.P.I.N.K. This is
literally what I spent hours of my life coming up with, stuff like this.
All while doing everything I could to avoid my actual life, because
that was where I had to try to be a thing I couldn't ever succeed at
being, because it was a thing I had never been, and had no idea how to
be: a man.
Look at her, she's magnificent. She's
brilliant, she's inventive, she creates this amazing system, and when
the boys' club won't take it up, she puts it into the field herself,
even though everything about it scares the shit out of her. She takes
the shitty, nasty label they put on her, and she says, "fine, call me
that. Call me that in your corner office, while I go out and make a
difference." AND she's unabashedly emotionally present. God, it's like
she's everything I wished I could be, back then.
M.I.A.
Where in the World is Millie Adams? (cont. from page 42)
scarcely five-foot-one, yet her commanding presence seems to radiate from her very core. It is this presence that makes her seem so much larger than life, in person, even if one had never heard of her exploits (surely there are at least a few such people!).
With the onset of World War, many in the archaeological arena simply assumed that the travel and exploration arms of their community would stand down. Bolder than any man, however, is our Ms. Adams, whose initials, in the shadow of war, take on a more ominous and ironic double meaning. Millicent Isabel Adams becomes Missing in Action, or MIA, used by our fighting G.I.'s to indicate which brave soldiers have gone to the field and then gone missing.
When asked about this ironic confluence, Ms. Adams, who insists I call her "Millie," laughs with the harmony of a string quartet. This vigorous, vivacious, vexing vixen verily commands the heart of any man in her company, yet she refuses romance, or even escort, preferring to travel alone.
It is easy enough to understand why any red-blooded American male would wish to protect and serve this lovely firecracker, but those who have tried have failed miserably, our Millie simply losing them at the first opportunity, and sometimes, they have insisted in retrospect, before the first opportunity! How is all of this possible? Who is Millie Adams?
Born into a wealthy land-holding family, Ms. Adams had before her a life of leisure and luxury, with the high probability of an arranged marriage. She has been said to have taken to her equestrian and archery with great gusto and masculine discipline, but the untimely death of her father in one of the new aeroplanes as it crossed the vastness of Lake Michigan changed that, leaving her a rich orphan. She became obsessed with survival --
(( The paper is torn here, cutting the text short. ))
This campy, pre-WWI-era magazine clipping as expository mechanism has a lot of obvious parallels buried under its boisterous mock-period language. It's the story of a woman out of time, one who rules her own world and enjoys whatever she enjoys without shame. One who is plainly and unhesitatingly herself. Men are attracted to her, but while she largely ignores them, she does so in a gentle and chiding way.
For all the wealth and power she came from, she knows that what she needs to do most is learn how to survive. I built this character up with intent to role-play her as a lycanthrope, after Champions made Become: Werewolf devices available, dropping her neatly into yet another betrayed-by-her-own-body narrative. The untold story there, which I never wrote down, but remembered instantly when I spotted the device in her tray, was that she was bitten, and became a werewolf, herself, so she ran and hid and, you guessed it, started scouring the world, alone, for the cure. The cure to who she was.
Calico
Polly Kate was always the more brash and outgoing of the two Collins girls, so it came as a shock to her parents and indeed her entire family when small-town white-bread little sister Roberta Susan "Bobby Sue" married a Chinese man who had gone out to rural West Virginia to procure soil samples as due diligence for a mining operation. Their whirlwind romance lasted all of four days, after which she announced that she was marrying him, and that was that.
Until six weeks later, when she left a frantic-sounding, garbled voicemail on the family answering machine. With the parents far too old and infirm for much travel, Polly hurriedly packed a few belongings into her old pickup, and drove through the night to Millenium City, pulling into Chinatown late the next day. As a white girl in the predominantly Asian neighbourhood, she was ignored at best, sexually harassed at worst, as she endeavoured to discover the fate of her little sister and her new husband.
Time passed, and after a few months it became evident that if Polly wanted to solve the case, she would need to give up West Virginia for good, and accept living in the city. She took her earnings from a local crafts store, added it to her life's savings, and opened a small sewing and fabric shop in the heart of Chinatown. Business was predictably slow, at first, because of the racial divide, but before long, her relentlessly amiable nature, country hospitality, and depth of knowledge as a seamstress won her a small and devoted customer base. This core base expanded, and soon her business thrived.
Any business in Chinatown falls under the Red Banner's territory, but a thriving one gets special attention. And so it was that Polly's shop was ransacked, week after week. Her customers driven off. Her voicemail filled to the limit with threats and obscenities. She knew that fighting back as Polly Collins would get her killed. But if someone else fought back for her...
This one was a little harder for me to decode, but when I zoomed out to where I am in my life, now, I realize that the seeds of solutions I've developed to problems I've encountered since coming out were here in this fiction. Polly Collins is aspirationally Seranine Elliot.
Polly leaves the familiar comforts of home to help her sister, not sure where it will take her, but sure that it has to be done. I launched myself into the most public view possible to help my sisters, not sure where it would take me, but sure that it had to be done.
Polly moves into a previously-strange cultural context, and wins acceptance by being her most authentic self. I moved into a previously-strange cultural context, and have mostly won acceptance by basically just being me. We both experience social invisibility and/or sexual harassment, but keep fighting anyway.
Polly realizes that she has to let go of old ideas and dreams, and establish her own business; to take literal ownership of her financial future, by doing what she does best. I realized that chasing call center jobs that would waste my abilities and my life was not a viable way forward for me, so I left it behind to pursue what I love, also striving to take ownership of my own financial future.
And finally, Polly suffers unwarranted threats and attacks for chasing her own joy, and trying to position herself to best help her sister, but knows that if she establishes a more public version of herself to stand up and fight, she could both help her sister, and maintain some little sliver of privacy for her own peace of mind. I remember role-playing her as being notoriously bad at hiding her "secret identity," which I now read as an unconscious cipher for the way I decided to divide my public and private life. Like Calico, my public presence is where I expect to engage others, and to have that not always go very well. Whereas my private space is where I expect to not have to deal with attacks on who I am, or to have to explain my identity and why it's valid and matters.
Deadpan
In the Intelligence community, it is
widely known that the enigmatic Deadpan is abrasive, but effective,
deals with authority more often as a problem than a solution, and most
of all, that he gets results. That aside, while it is easy enough to
suppose that he is at least middle-aged, male, and has extensive
military experience in his background, speculation beyond that point
begins to diverge wildly, depending upon the source.
Some
who have met him only more recently have wondered if he is an alien or
robot, as he seems to never tire or sleep. Others have surmised that he
must be American-born and possibly still in the direct employ of the
United States government, given his far-reaching access to and apparent
influence within that nation's many government agencies. Still others
have countered that the bizarre melange of his accent paints him as
having had a much more worldly youth, though his accent of late has
faded into the drab backdrop of his now constant monotone.
Though
his tone remains quite flat in most cases, even when booming to cut
through a crowd, his acerbic wit is so cutting and tactless, and so
liberally intermingled with his fast-paced, fresh, and raw tactical
information that it can be a challenge to tell when he is serious, and
when he is not. Add to that challenge the muted affect of his body
language, and his completely obscured face, and few struggle to see why
he's known by this moniker.
His most recent
activity suggests that he is currently working on a new Initiative for
the UN, in some relatively high-ranking capacity, possibly even as its
Director. He has been spotted in several unusual locations passing out a
card with the ominous acronym "U.N.I.N.S.T.A.L.L." to select
Superhumans and their contemporaries, often unsettling them more than
usual by casually revealing that he knows quite a lot more about them
than some of them even know about themselves.
Deadpan
was probably the most direct analog for The Jason Construct. He could
get things done, but he was essentially not a person. He has a notable lack of tact
and inability to have any sort of connection to anyone, he deflects through caustic humor, and he is unsettling to be around,
because people know there is something about him that they can't quite put their finger on. Turns out he was just a shell, a hard
case; not a whole person. With a design clearly derivative of Alan Moore's Rorschach, haha.
Groundswell
Scarlett Clay was sure she had endured every possible humility over her pun-friendly name, from family trips to the Grand Canyon as a child (mostly for silly photo ops), to her college classmates' relentless teasing of her minor in geology, and shared last name with one of the faculty in that focus, Dr. Ferris Clay. Depending on who was leading the charge, she was at turns called his daughter, his lover, or both. She had thought that was as bad as it could get. She was wrong.
A class field trip to Burning Sands to study the effects of radiation on the soil makeup took a disastrous turn when she was separated from her group during an appearance by Grond in the area. Searching for food and water in the irradiated wasteland, she noticed over time that the ferrous clay that had become a constant layer over her skin could no longer be wiped away faster than it would reappear.
Once she had made her way back to Project Greenskin, she was presented with news both awesome and awful at once. The only reason she had survived without food and water for so long was that she was no longer human in any physiological sense. Her body had become animate clay, constantly shifting and reconfiguring itself. Clothing became more trouble than it was worth, humiliating and mortifying as it was to wander about naked.
Once back in MC, she changed her major from Political Science to Geology, and locked herself in her apartment to study her condition and look for a means of reversing it. Her friends and family were kept in the dark about her strange transformation, and MCU accepted her application for a fully online courseload. Before long, her world seemed to return to some level of routine. It was livable, if lonely, as she never needed to leave her home for food, and managed to have anything else she required shipped to her door.
And then the Qularr came. Acting purely on instinct, she fought back.
This one is so obvious it's laughable. All she really wants is to pursue her passion (which is POLITICAL SCIENCE, are you fucking kidding me?) but she's derailed by this accident of fate. Her body literally betrays her, and she hides away from the world, devoting her life to "reversing" her condition. She hurls herself studiously to a new area of study that had previously been barely above a hobby to her, when suddenly, reality strikes, and she is forced to fight to survive, even though she doesn't quite grasp what she really is by the jumping-off point at the end, there.
The game engine doesn't support it, but I would actually LOVE to role-play Groundswell, now, as a non-binary genderfluid character. It'd be wonderful if I could use the huge male, male, and female models as bases for a number of life-sized animate clay figurines, essentially. To really fully and finally grasp the use of they/them/their pronouns, by playing someone who was genderfluid, or agender, or some other non-binary expression that I still have to consciously work to recognize and honor in others.
Alizarin Crimson
Triple Tragedy Topples
Triumphant Teen Titan
(cont. from A1)
already at the top of many analyst's lists for Olympic gold in an incredible variety of events, the athletic prodigy still seemed to always float above any controversy. Even her exploits at several Junior X-Games competitions during her pre-teen years left her unscathed by the illicit cybernetic prosthetics scandals that laid many pro skateboarders low. Cameron never had any such devices, and provided only forgettable, if timely and insightful comments as the careers of many of her fellow athletes came undone.
Now only 17, Vibora Bay's prized youth role model has finally found herself embroiled in her own controversy, and worse. Not only was she at the center of a dogpiled stream of accusations from anonymous sources, claiming that she was using metahuman abilities and possibly devices barred by the rules of various leagues as well, but in the midst of that professional pummeling, the unthinkable happened in her private life.
The recent rise in gang activity, particularly the now open war between the New Shadows and the Dogz, long rumored to have vampires and werewolves in their ranks, respectively, has left many in the Bay area edgy and jumpy, but never has the sheer loss of civilian life been so extreme or exposed as in what many now call Vibora's Valentine's Day Massacre. Among the dead, Alison Cameron's own parents, brutally slaughtered in a belligerent bloodbath in what police currently believe was just the most awful of possible coincidences -- nearly simultaneous home invasions by agents of each of the rival gangs mentioned above.
Finding herself orphaned and jobless, Cameron's relentlessly cheery public persona seemed to evaporate. She disappeared from competitive Archery, abandoned track and field events, made no appearances during this year's Junior X-Games, in the pipes or in the stands; she was
(Cont. on A5)
This one is kind of laughably awful, but it does draw attention to my sense of "are you fucking kidding me?" all throughout my life Before. Feeling like disaster upon disaster upon disaster was falling on me, feeling cut off from family by bizarre twists of fate. Feeling like I just wanted to be a normal girl, and get to grow up and be whoever I was, but having to hide, instead, hounded and misunderstood.
Axe of Contrition
"I see you have abandoned Therakiel's madness, Edheriel. This bodes well for you," said the Gatekeeper.
"I came not to
argue the end," Edheriel sneered, the bassy rumble of his voice all
that was left by which to recognise him. "I disagree with Therakiel's
means. He has a plan."
"... Go on," he said.
"I did not like it."
Suriel
looked down upon Edheriel's twisted form, a mockery of his former
Grace. He squinted. Edheriel could feel his gaze searching for
Sincerity, and felt mildly smug when he saw the barest arch of the
Gatekeeper's brow.
"You do recall, I'm sure, the
rules," said Suriel with a casually dismissive wave of his hand.
Edheriel grunted his accord. "But."
"But?"
Suriel
paused once more. Edheriel had never liked that. He availed himself of
the opportunity to imagine terrible fates befalling him. "You also recall, I'm sure," he condescended, "how big we
are on faith, and redemption as well. You are here, which means you
want back in. That means penance. And you have information. So." He
placed his ancient hands one atop the other on the seam of the Gates,
his face twisting into a smile that seemed out of place. Maleficent.
"There is... one way."
An Eternity of
waiting later, Edheriel stood before the Greater Good, his right hand
raised, his left resting with affected reverence over a teetering pile
of holy books, stone tablets, and talismans from all corners of Reality.
The Oath was sworn, binding him indefinitely to Silence, to Service...
and to the Axe.
The Eternity of waiting had
allowed his former shape to be restored, but had dulled his skills. Now
he was no longer the formidable Holy Avenger, but a babe, clutching
feebly to a stick as it hurtled down, down, down, forever down, his
scowling Watcher close behind. At long last, their descent came to a
halt, where the Greater Good was at its weakest, where the need was
greatest, in all Reality.
Lots of plain metaphors,
here. Edheriel's name is nearly a homophone for "ethereal," speaking to
the ephemeral nature of our bodies, and how we are more than that. He
tried to be something he wasn't, and it destroyed him. A literal
gatekeeper says there is a way he can go back to how things were, but he
has to submit utterly to their rules. The gatekeeper's name is nearly a
homophone for "surreal." That is, the fact that we have so many
barriers keeping us from finding our truest selves is an idea that has a
disorienting sense of unreality to it. Edheriel binds himself to the
service of ancient authority, and silence in the face of its wrongs, in
order to return to Earth in a husk he can't live in, all in the hope
that someday he will be able to go back to how things were before.
Before, when he was unhappy, but more comfortable. He is tired, and he
is angry, and he is utterly alone, but ultimately, the story sends him
where he needs to go — to the worst place and time he's ever been in his
life.
After losing everything, a future I saw coming,
and saw as inevitable, my life followed more or less this track. I was
going to school to get a degree I didn't really care about, to try once
again to be the guy I never was, and could never have been. I was bound
by cultural norms and societal rules, which act as these surreal
gatekeepers, telling us the ways in which it is okay to explore our own
identities, and the ways in which it is not. Just as Edheriel was shown
the rules of angelhood, and commanded to uphold them, but could never
live up to them, I was shown the rules of manhood, and commanded to
uphold them, but could never live up to them. The reason this story
feels like it has a happy ending, to me, was that I know I didn't find
myself until I had lost everything else. And I think the same would
ultimately prove true for Edheriel, too.
Neither of us
were ever what others thought we must be, based on how we looked, and so
we spent our lives atoning for a sin that was not ours.
Mechanom
D,
Look, I get it, you don't want to be a babysitter. That's not what I'm telling you to do. Key word: "telling." You still report to me, and don't forget it.
The fact is, this thing falls directly under your purview. It is a new threat. Its capabilities and intentions are unknown at this time. Your unit got the go-ahead when you convinced the brass that you could keep liabilities like this as limited as possible. Now you need to keep your word. You can't just get the budget and the toys, you have to do the work, too. We don't need another Detroit.
So whether you neutralise the thing (if that's even possible) or talk to it and convince it to do what you want it do (if that's even possible), I don't give a good God you-know-what. As long as you're the one doing it, and not me. Or anyone else, for that matter.
All I want to hear back from you on this is, "I've got it covered," and then straight back to the usual dailies. Get it done. It's what you're paid to do. I keep the brass off your back. This, however, is your problem.
Adm. Herbert K. Thornton III UNTIL, Commanding
This one was kind of interesting to me. Mechanom was originally conceived as a lighthearted play on "Mechanon," one of the major villains of the Champions universe. I basically wanted to make a huge idiot robot that just ate everything. I didn't really bother explaining or thinking about his origins, so much, just that he was being who he was, and that who he was was perceived as a threat. That people would approach him not with curiosity or any possibility of genuine acceptance, but with a need to control him, and, failing that, to destroy him. For existing outside of the rules. There's also this sense that nobody wants to even deal with that, that they kind of just wish he didn't exist, in the first place. So, who do they hand him off to to deal with? Deadpan, another of my characters, himself a cipher.
I think I had this fear, subconsciously, that if I were to really just be who I was, I was going to find false friendship, at best, and that this story concept for Mechanom expresses that.
Glitchcraft
James Harmon IV and his lady love Bethany "Witchcraft" Duquesne celebrated their Valentine's Day 2012 by adopting a Miniature Pinscher from the local animal shelter. Although he was not initially keen on the idea, at Bethany's insistence, he soon warmed to the pup, and sure enough, after calling her a "Glitch" in his life one too many times, she claimed the title and made every effort to live up to it.
Before long, she became more Harmon's dog than Duquesne's, and he even lightened up enough to allow her to follow him around in his workshop, realising early on that she tended to keep herself comparatively out of trouble. (Asked about this later, Harmon is reported to have said, "that little bi-- Glitch was destroying my penthouse every time I left! Of course I took her to the lab!")
She was ignored as Harmon entered a crunch development period in advance of a public demonstration of a prototype Compact Rapid Adaptation Field Technology (C.R.A.F.T.) powered suit, which featured breakthrough "Holo Hex" technology. This approach to fielding personnel in response to a variety of crisis situations, from police needs to high-conflict military scenarios, would allow for the pilot to control the vast majority of the suit's systems by thought alone, with virtually no initial or ongoing training.
Though he had never in his wildest dreams imagined a demonstration quite so effective at showing the world just how dumb the pilot could be (without the pilot feeling insulted), heavy traffic bought sad, lonely Glitch just enough time to settle down for a nap in just the right area shortly before the suit was powered up for the demo. His face fell as the stage rose, and terrified Glitch offered a happy yip at the sight of her beloved master.
Red-faced, he hurriedly ad-libbed, "... that even a dog can operate it!" birthing this new legend, fully formed from the skull of Athena, into the sk-- streets of Millenium City.
I love this character concept. It's yet another hugely obvious girl-in-the-wrong-body metaphor, but with a relentlessly lovable and uplifting lead, rather than my more typically emo concepts. Glitch is seen as a mistake by her "parent," but she wants to be a part of the family. She loves everyone, and if she's destructive, she has zero intent, and even less idea. She is impossibly happy in that way that only dogs are, and accepts that her body isn't quite right with aplomb. And, most tellingly, when she is supported for who she is, as she is, when she "comes out," she goes on to great things. Rather than being man's ideal vision of woman (Athena from the skull of Zeus), she is woman's own acknowledgement of herself, whatever the form — even if it's Glitchcraft from the skull of Athena, someone who was a headache and a problem until she was set free, and given leave to be herself.
Sigilante
Kara Wheeland, orphaned daughter of unknown lineage, grew up mostly alone, or so she felt, in downtown Detroit in the early 1930s.
I was going to leave this one out, but I thought I'd include it to highlight that even in my briefest, most vague concepts, I still touched on identity issues. She feels alone, even though she isn't. She's nearly 80 years old, but looks like she's 25. She hides her face as much as possible, and nobody really knows who she is.
Spearhead
Foolishly did I challenge mighty Ares to single combat, in a fury at the death of our king, brave Leonidas. Where he might have scoffed at my hubris, instead did he accept my challenge. Nothing to be won but the winning. Nothing to lose but my life.
For days did we battle, and days became weeks. Weeks became months, months became years. I paid no heed to the passage of time, save by the wear upon our weapons. At last, I was victorious. I had defeated the God of War in his own domain, on his own terms. I had won.
I broke off the tip of his spear as a trophy, and prepared to return to the mortal realm. Ares laughed. I did not understand why until my feet once more touched the earth. The world had turned, and I, in my mad quest for vengeance, my mad, foolish quest... I had let it pass me by.
Okay, seriously. I cannot think of a more obvious cipher for "trying to be a man, doing okay financially, but ultimately still failing, and finding that the world has passed me by, and that the skills I've developed are out-of-date" than "I fought Ares, the LITERAL GOD OF WAR, and I thought I won, while actually losing anyway, and I found myself displaced in time, with skills that had no value anymore." I even describe that pursuit as a "mad, foolish quest." I am consistently astonished that I was writing any of this stuff, while still having no conscious idea that I was girl.
Whimsy
The tireless Misty Fairweather enjoyed a normal life as, she believed, a normal girl. While she excelled in track events, and seemed to rarely need much sleep, she didn't exhibit any truly superhuman behaviour until puberty hit. An instance of spotting for which she was wholly unprepared led her to flee, mortified, from the school grounds. What she didn't notice until she had gotten home was that at some point, she had actually stopped touching the ground.
I don't think there's much to this, other than a body doing a reeeeeeally unexpected thing in puberty. And while I think I would have preferred being a cis girl who has the ability to control the wind, I find that as a trans girl, who is also seen as dangerous because of what she might represent, without any regard for who she is, we have a lot in common. This is the old X-Men coding that I grew up on, where "mutant" was a cipher for "Those People."
Vex
The Duchess Vex, thanks to the machinations of her brother (who was born to the unfortunate name of Nemesis) found herself next in line to the throne of an Empire she did not want to rule. In her desperate attempts to escape the heavy weight of that duty, she began to explore means of travel to other realms.
She happened first upon the Qliphothic, but found it lacked amusement and the sense of humour which she prizes above nearly all else in life. She left it behind, but unbeknownst to her, a piece of it joined her on her interdimensional journey.
Next, she came to Earth, and found it an ideal match for her notions of how one might best pass time. There were objects of little spiritual weight that she could toss about with half a whim, there were intelligent ape-like creatures who thought very highly of themselves and were thus prone to her manipulations, and best of all, there were countless gateways to other dimensions. The fabric of reality was thinnest in Millenium City and Vibora Bay, and she has made these two places her new homes.
UNTIL has recently opened a file on her, trying to determine her exact nature and intents. While she has sided with what they would call "the good guys" more often than not, her appearance on either side has seemed more a matter of chance than anything else, and she seems to delight in chaos and mischief far above any other considerations.
Dimension-hoppers were always some of my favorite kinds of characters, and Vex is probably my ultimate expression of that. She has power and privilege, but she does not want either of them, because they are not who she is. She rejects them, because she only wants to be herself. She explores different kinds of realities (that is, different theories of reality), before settling into one that she likes, one that feels closest to what she knows is true. But the people there don't understand reality the same way she does, so they perceive her as dangerous.
The idea of someone who could navigate between realities always fascinated me. Vex is probably the nearest story I developed to paradigms presented in The Matrix. When she's tossing shipping containers and semis around with her mind, that's a problem chiefly because The Rules of Reality say that you can't do that. It's not that she's inherently a threat because of who she is, or any particular action she takes, it's that she's an unknown because she understands the world completely differently from most people. And most people find challenges to their reality, their status quo, terrifying, especially if it had been working for them. To most people, a shipping container is a valuable thing that should be protected. To Vex, it's a light, easily-accessible tool she can use to save lives, and which has literally no value in comparison.
Ms. Gemini
What Jim Nystrom, AKA Mr. Gemini, believed to be a mutation in his genes, bestowing upon him the incredible power to replicate his physical form while maintaining control over each of them, was in fact not a mutation but rather the unfortunate result of his older sister Jen's experiments in rapid tissue regeneration. Lacking serious funds and access to anything but her own computer models and simulations, Jen elected to try her theories out on her own body.
She calibrated makeshift beam projectors, double- and triple-checked her numbers, and blasted herself with a wide-spectrum array of light in combination with radiation and specific sonic patterns. The complexity and intensity of the various components of the experiment were such that her equipment shook itself apart, some pieces destroyed completely. Though she could have rebuilt the lab, and is certain she can replicate the process, once she discovered the unforeseen impact on her brother, she abandoned her research and set out to save him from himself, and to keep him from coming to harm, or worse, at the hands of rival villains or over-exuberant heroes.
Perhaps the worst of all, to Jen, was that the delusions Jim developed due to the fact of his power were more the consequence of the mental strain of maintaining so many replicants than anything else. Jen's heart was crushed when she discovered that her experiments on her own body, which she had believed to be 100% successful, had wreaked terrible harm upon her beloved baby brother.
Girl irreversibly alters her body for a greater good, causing her brother to freak out and turn into a villain. This one is probably more about inventing an original character to play off of a Champions universe character, Mr. Gemini, than anything else. But even with something this tangential, the idea of a family member becoming a problem for everyone as a result of something I do in the pursuit of a valuable truth seems like a fair enough metaphor for fears around coming out to family. And once they've "turned evil," that internal conflict of how to best help or save them comes to the fore. Does she kill her own brother, that is, does she cut him out of her life for good? Or does she just do everything she can to keep him from hurting others, until she can bring him around to reason?
Dreamcatcher
I have been trying to die my entire life.
I
forgot about this character. And when I opened up her bio to see what
I'd written, I cried. I remembered how awful I felt Before, how constant
it was. And I looked with new eyes on my Dreamcatcher, and the broken
and mangled mass of her body. On how she tried to help everyone with her
natural abilities, no matter how frightening or awful or repulsive they
thought she was. How her life was endless misery, and how she did the
best she could to help everyone anyway.
Logic Bomb
Nameless until recently, the device referred to by Millenium City's scientific community as "the Logic Bomb" appeared in the desert lands in the Southwestern United States shortly after the initial Qulaar landing in that area. Its name is derived from Max Plank's theory that it was planted by yet another alien intelligence long ago, and was triggered to activate by the event of the appearance of another alien race. He is not certain that this theory is correct, or if the Logic Bomb was set to be triggered by the mere presence of aliens, or if it reacts in particular to those hostile to humankind. He has also pointed out that there is no reason to think that this is the only one.
It does not seem to have a mind in the traditional sense, as telepathic probing and psychic attacks upon it produce few results of any kind. Since its first sightings as a shapeless mass of wires and plates, the Logic Bomb has continuously reconfigured its body, and now holds the form of a vaguely feminine human child.
To the extent that its presence benefits humankind, the Logic Bomb's standing on the right side of the law seems to be incidental at best, and attempts to communicate with it have not yielded anything. James Harmon has been developing remote probes to follow the Logic Bomb and determine its true nature, for his observations to date have led him to conclude that it is currently operating in a data-gathering mode. Unfortunately, much of what it scans is destroyed by the scanning process. It is highly reactive, and will aggressively scan anything that attempts to do it physical harm. To date, this has kept it in the sights of many nefarious organizations, as conflicts escalate quickly once the Logic Bomb is fired upon.
An intelligence that we cannot recognize by traditional means, coupled, again, with that same metaphor of being sort of accidentally destructive, while also fundamentally good. She's kind of an empty shell, but, left to her own devices, what does she make herself look like, as she explores the world around her in order to try to figure out where she fits in? A little girl.
Logic Bomb existed in City of Heroes as a fire tank archetype, but the conceit was the same; she was awakened by an alien presence, and she built herself up from whatever was around her in order to fight it off. This version was altered to fit better with Champions Online power sets, and gives a nod to League of Legends and their Vel'koz, who also scans things ("deconstructs" them) in order to understand them.
Push
(cont.)
and remains a promising avenue of research, as the director of this project, I must assume responsibility for our failure to deliver the promised result, that of a powered suit capable of full flight with an inexpensive and mass-producible power supply.
Among the problems we encountered was a relatively severe shortage of range on the repulsion fields, so although the power requirements were met, the capacity for full flight was not, as the suit's wearer can only reliably hover about one to two feet above any solid surface. Even in this case, however, there is a need to counter the repulsion field to some extent in order to produce some level of control; for example, some sort of a spoiler device affixed to the user's back. With this, the sensation of movement experienced by the user is not unlike that of a watermelon seed being pinched between the thumb and index finger. It is possible to utilize as a means of travel, but only with a great time investment that is ultimately impractical for our needs.
Attempts to explore weaponization of some of our advancements were also of limited yield, as these devices were initially developed to repel the user from nearby surfaces, and not to destroy said surfaces. However, we did achieve some limited success.
Of possible interest to my successor is the fact that high-intensity repulsion fields excite the local molecules to such an extent that, in air, what appear to the untrained eye to be very tiny wind systems occur. It is worth noting, however, that this is due to an artificial repulsion field exciting the air molecules, and not due to excited air molecules creating a repulsion effect. Given enough time operating under these conditions, a static discharge may also occur.
This concludes my notes on this project, as well as my resignation.
Regards,
Dr. Susan Welles, PhD
Director, R&D
ARGENT, Inc.
I feel like the metaphor of a woman designing a suit, to the impossible specifications of her superiors, that ultimately is only good for literally pushing everything away is pretty plain. It can't even fight. It's supposed to, that's what people expect of it, but it can't. The best it can do is keep everyone away.
Also worth noting is the fact that the inventor of the Push suit is the same Dr. Susan Welles who goes on to become ARGENT Presents Silver Belle. So, she tried very hard to be what the system wanted her to be, and when she finally tried to retire from it, it destroyed her in order to keep her from just being herself.
Finally, the woman who actually is Push is never even mentioned. She's just a girl stuck in a suit of armor that is designed to keep everyone away from her, and when she finally takes the helmet off, she discovers she no longer has a body of her own, at all.
Blast Radical
Ship's Log, S.C.V. Kimbra Lee Johnson I have taken over command of the S.C.V. Kimbra Lee Johnson, in accordance with all standing operational procedures regarding change of command, after exposing Captain Hardaway as an alien infiltrator. I theorize that he may have murdered the actual Captain Hardaway and taken his place, due to the Captain's long and illustrious career with the Fleet. I find it less plausible that Captain Hardaway was always an alien agent, as an Ensign would not have been a valuable covert asset. Although I am not certain of much other than that Captain Hardaway is a spy of some sort, I will continue to refer to him by that name until contradictory data presents itself.
He escaped the ship using an E.C.H.O. system, but in pursuit of him, both the S.C.V. Kimbra Lee Johnson and his ship were sucked into what my science officer describes as a "temporal-spatial vortex," which has transported us not only physically a great distance from Fleet Headquarters, but also some additional "distance" through time. We cannot be certain if we have gone forward or backward, however, and our star charts are of no use to us in this foreign system. However, I am absolutely certain that Captain Hardaway's E.C.H.O. is on this planet, which some of its inhabitants creatively refer to as "Earth." We believe he landed in what the natives call the "Western Hemisphere," but beyond that, we have little to go on. I have been working with the natives to secure their favor and hopefully find clues to Captain Hardaway's whereabouts, while the ship remains in orbit, ever vigilant, scanning for any sign of technology from our own world, or any of those of our known enemies. In order to facilitate Captain Hardaway's capture, I have engaged various groups of metabeings on Earth. Perhaps by working directly with some of them, I may discover his whereabouts. Major Blast Radical, Commanding S.C.V. Kimbra Lee Johnson
Okay, first of all, yes, I am a huge Kimbra nerd. Beyond that, let's see...
I had always envisioned Blast Radical, even back to his City of Heroes iteration, as a complete asshole. He was basically my version of Disney's Gaston. Very fun to role-play, but not anyone you would ever actually want to be friends with in real life. Which leads me to want to examine his prey more directly as a cipher for me, or for trans people. And what's that look like?
The Captain, whose name sounds an awful lot like the "hard way," has achieved great success, but when a secret to his identity is exposed, when it's revealed that he wasn't, on the inside, what everyone assumed he was, based on the outside, he's immediately unseated, and hunted. "Alien" here is pretty clear code for "other," of whatever kind, and apparently Blast Radical, in Champions Online, at least, is an agent of The System.
Le Baton Rouge
Le Baton Rouge est une heroine de la France, fameuse pour arrêter beaucoup de voleurs et criminels. Pourtant, la police ne lui aime pas, parcequ'elle travaille dehors la loi. Après vaincre un fonctionnaire du gouvernement qui était corrompu, elle s'enfuit la France et elle a venu aux Etats-Unis.
Okay, so, clearly I was in French classes when I invented this character. But even in this case, I'm still seeing obvious metaphors. She's a famous hero, she's a valuable member of society. Until she exposes government corruption that leads to the arrest of a member of the establishment. And then, though her cause and life are both just, she is driven out, and has to try to be herself, and survive, somewhere else, in another culture entirely.
Pandora
Appearing just a few short months ago in Millenium City, Pandora has yet to speak a word to anyone. If she has family, no one knows. Whether she's from Millenium City, or somewhere else, none can say. Her apparently technological minions defy reason; after she helped Defender break up a gang alliance council, he took the remains of one of her so-called Attack Toys back to Harmon Labs and analyzed it. It was found to be a simple stuffed snowman toy, without any circuitry to speak of. Closer examination of Pandora's "costume" at a later battle showed that her wristband, originally assumed to be some sort of advanced control device for her "robots" was little more than a broken calculator that had been affixed to an elastic wrist band wrapped in aluminum foil. Even her now-famous multi-function pistol is nothing more than a simple ping-pong ball gun.
Still without uttering a word, the child submitted to mystical examination by Witchcraft, who could not discern the source of her powers, but had a guess as to their nature. She posited that her unique ability was to bend reality itself to her whim, that whatever she imagined became real. Thus far, Pandora manifests this power chiefly by willing her toys to life, but her true limits have yet to be explored. Witchcraft stressed to all the Champions the importance of keeping themselves available to Pandora as guides, in order to direct her development in positive ways - or at least in ways that would not ultimately be catastrophically destructive.
Last one, and it is, like the others, pretty consistently easy to read as a metaphor for trans existence. In this case, rather than playing a character existing in a hostile world, and trying to work around that reality, even to the extent that Vex does, I made a character who basically just reinvents reality, instead. And again, she is instantly evaluated as a threat, even though all of her appearances have only ever been on the side of justice. The Champions fear Pandora because they cannot control her, and they know it. So instead, they seek to manipulate her, to ensure that she grows up to enforce their norms, rather than inventing her own.
What about now? What about stories I've written since realizing who I always was? I haven't made any new characters in Champions Online, but some people I used to play with a lot have bumped into me and messaged me. So far, the response has been more or less like this:
He said all that to me because he read my updated eponymous character bio. Now, in Champions Online, Seranine is basically a fourth-wall-breaking me:
Seranine
Hi, my name is Seranine, and I'm here so you can get to know a real live trans woman!
Find me at seranine.com.
I
like to RP my characters, but I play this character as essentially a
Champions Universe analog to me. So, like me, her legal name is
Seranine, and like me, she's a transgender model, musician, actress, and
advocate. Like me, she loathes violence and conflict. Unlike me, she
has amazing otherwordly powers. But, I've tried to imagine them as
variations of what I do in real life, just in a more fantastic and
comic-book way.
I view her powers not as
damaging enemies, but rather as either shining the light of truth upon
them (with Radiant powers), or drawing out the ugliness of ignorance
(with Darkness powers). In this way, while I can navigate the game and
its demands for combat, I can also stay true to my own personal ideal of
pacifism. In RP terms, I would say that the purging/drawing process is
exhausting, and that's how she "defeats" enemies.
I
tried to use the character creator to build a model as close to my
appearance as possible. For the costume where she's opaque with normal
skin, I couldn't quite recreate the dress I wore to a modeling shoot on
Alki Beach, but I put together something close. My shoulders are a
little broad for a girl, so I set hers to be the same way.
In terms of RP, go ahead and walk up. If the area is crowded, use /t as an aside. Or something.
In
general, I encourage open dialogue as much as possible, and try to
avoid punishing people for not knowing what they don't know they don't
know. HOWEVER, I am not here to necessarily be myself, although this
character is supposed to basically be that. I'm here to play. If your
character wants to talk to mine, that's fine. But if you, the player,
want to talk to me, the player, and ask questions or whatever, please do
so through my Public Figure Facebook Page, instead:
http://bit.ly/sera-9
Thanks, stay safe!
Her Nemesis, an original villain the game let me create, is Transphobia,
a generic-looking, vaguely threatening male figure who looks like the
default Nemesis icon in the game's instances menu. And while she can't
take him down alone, he also can't kill her. But once her friends show
up, fellow superheroes, they make short work of him.
She
has powers because that's how the game works, but I conceptualized her
to be me, as much as possible, even down to the character model's
proportions. I role-play her giving people my card,
and talking very openly and honestly about being trans. So far, I've
had a wonderful reception. The only transphobia I've seen (not to be confused with that villain, Transphobia) has been
indirect — written into other people's character biographies, for
example; but not actually directed at me during a conversation. The messages I actually get from strangers look like this:
And this:
The closest thing to possibly-coded prejudice that I saw was one player
character, Rose, talking to another player character, Jean, about how my
"magic" was unsettling to her, after they both thought I was gone. She
said that she didn't feel comfortable around people who looked like me,
that she felt threatened because she did not know them. Jean pushed
back, saying that she knew who I was, that I was a famous model, and
that she really looked up to me. And sitting at my desk, I wept.